Last night we commenced work on the Interactive Particle Theory's first song, called Tullsino's Orb. Want to know how it was recorded - then read on..
With a view to recording Interactive Particle Theory's (IPT) music completely digitally, I converted an old Pentium 333 fitted with a 3.5 Gig and various removable HDD's and an old 2xCDR into our now "recording studio".
Switching between the line in are a Yamaha DX7 keyboard and an Alesis drum machine, line out goes to a Fender Pro amp.
Sound is captured to disk using Cool Edit Pro and then edited and trimmed to riff and sample size - amplification is adjusted, as is any reverb or other effects before it is finally saved as a sampled WAV.
The majority of samples and riffs are captured live via the DX7.
Samples are arranged into ACID3 and the format of the song is created and arranged from there.
Drum loops are created and exported using Fruity Loops - although we havent really ventured into that arena yet.
Recording this way allows us to create what is essentially a linear product (all songs start, have an intro, verse, bridge, chorus, middle 8 and coda in a specific order - arrangement) in a non linear format.
Ever tried to paint a song? Now you get the idea.. The first notes had been played and fell together to form the tune called "Tullsino's Orb"..
Taking direct inspiration from the cold yet polished German achitechure.. autobahns, lamp posts, 1920's style.. add a sharp keyboard Riff and throw in a few layers of deep keyboards to add depth.. you have the workings of Tullsino's Orb.
Still early in development, we have written the main riff which will feature throughout the songs and also recorded either the middle 8 or a bridge.
Playing with drum loops we also captured a Drum and Bass loop which, whilst will not feature as part of Tullsino's Orb, is sure to be the basis of a future tune..
Not bad for 2-3 hours on a cold Monday Night..
Recent Comments